Most software projects fail not on technology but on the distance between the person with the idea and the person at the keyboard. We keep that distance short: you talk to the people actually building your product.
Because we run our own apps on the App Store, we know the uncomfortable parts first-hand – review rejections, subscription rules, privacy declarations, and the question of why a feature behaves differently on a customer's device than in the simulator.
That experience is why we ask awkward questions early in your project. Better before the start than during review.
